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・ Frank Little (unionist)
・ Frank Littleton Round Barn
・ Frank Livingstone
・ Frank Lampl
・ Frank Lamprecht
・ Frank Lamson-Scribner
・ Frank Land
・ Frank Lane
・ Frank Lane Wolford
・ Frank Lange
・ Frank Langella
・ Frank Langley
・ Frank Langstone
・ Frank Lankford
・ Frank Lanning
Frank Lantz
・ Frank Lapidus
・ Frank LaPorte
・ Frank Large
・ Frank Lark
・ Frank Larken
・ Frank LaRose
・ Frank Larson
・ Frank Lary
・ Frank Lascelles
・ Frank Lascelles (diplomat)
・ Frank Lascelles (pageant master)
・ Frank Lasee
・ Frank Laskier
・ Frank Lastorino


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Frank Lantz : ウィキペディア英語版
Frank Lantz

Frank Lantz (born December 17, 1963) is the Director of the New York University Game Center.〔NYU Game Center, ("NYU Game Center - People" ), 2013〕 For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts and Parsons School of Design. His writings on games, technology, and culture have appeared in a variety of publications. In 2012, The New York Times referred to Lantz as a "reigning genius of the mysteries of games" following his design of iPhone puzzle game Drop7.〔Anderson, Sam, ("Just One More Game: Angry Birds, Farmville and Other Hyperaddictive 'Stupid Games'" ), The New York Times, April 4, 2012〕
In 2005 he co-founded area/code, a New York based developer that created cross-media, location-based, and social network games.〔Creativity Online, ("Creativity 50" ), Creativity Magazine Online, February 19, 2008〕 In 2011 area/code was acquired by Zynga and became Zynga New York.〔Rao, Leena, ("Zynga Acquires Social Game Developer Area/Code; Launches New York Office" ), Tech Crunch, January 21, 2011〕 Lantz has worked in the field of game development for the past 20 years. Before starting area/code, he worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive.〔Ruberg, Bonnie, ("Big Reality: A Chat with 'Big Game' Designer Frank Lantz" ), Gamasutra, August 10, 2006〕 In 2012, Lantz contributed an interview to the Critical Path Project.〔Grabias, David, ("Most Games Are Junk" ), Critical Path Project, July 23, 2012〕
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